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Services

Services built for production.

Eight services, one team, production-ready from day one.

Environments & biomes
01 / We build

Environments & biomes

  • Landscapes, biomes and open worlds
  • Cities, ruins and interiors
  • Terrain, foliage and atmosphere
  • LED-ready layouts for virtual production
02 / We build

Props & assets

  • Hero props and set dressing
  • Modular kits and trim sheets
  • Game-ready topology and UVs
  • LODs and collision
Level design
03 / We build

Level design

  • Blockouts and greyboxing
  • Gameplay flow and pacing
  • Camera paths for cinematics and LED volumes
  • Iteration from playtest feedback
04 / We build

Characters, costume design & rigging

  • Stylized or realistic characters and creatures
  • Costume and outfit design
  • Sculpting, retopology and texturing
  • Body and facial rigs, ready to animate
Textures, materials & look dev
05 / We build

Textures, materials & look dev

  • PBR textures and trim sheets
  • Master materials and instances
  • Shader and surface look development
  • One consistent look across every asset
Lighting & rendering
06 / We build

Lighting & rendering

  • Real-time lighting setups
  • Day, night and weather variations
  • Cinematic stills and turntables
  • Lighting controls for on-set adjustments
07 / We build

Cinematics & motion

  • Cinematic trailers and teasers
  • Story sequences and fly-throughs
  • Motion graphics and logo animation
  • Camera, lighting and edit
08 / We build

Social marketing content

  • Video ads for campaigns and launches
  • Reels, TikToks and Shorts
  • 3D product animation
  • Cutdowns in every format

How we start

From first message to kickoff.

01

Send your brief

Concepts or references, the look you want, your deadline and, for virtual production, your LED and render specs.

02

Get a confirmed quote

We confirm exact days and the final price within 24 hours of receiving your references.

03

Kick off

We sign a short services agreement and start right away, with daily updates from day one.

Frequently asked questions

Which engines and formats do you work with?

Unreal Engine 5, including nDisplay for LED volumes, and Unity. We also deliver FBX, OBJ and GLB.

How do you optimize environments for virtual production?

Asset by asset: polycount, LODs, textures and materials, plus streaming and culling so detail goes where the camera sees it. Lighting is profiled for nDisplay with on-set controls, and every environment is tested against your target frame rate before delivery.

What do I receive at the end of a project?

One clean, organized UE5 project per environment, a handover note for your virtual art department and showcase renders of the final result. We deliver for Unreal Engine 5, nDisplay and Unity, or as FBX, OBJ and GLB.

How do you produce video content so fast?

We combine 3D, motion design and next-generation production tools to give you more options in less time, without losing visual quality. Videos are delivered in 16:9, 9:16 and 1:1, up to 4K.

What do you need to quote my project?

Concepts or reference images, the look you want (time of day, mood), your deadline and, for virtual production, your LED wall and render-node specs. With those, we confirm days and the final price within 24 hours.

How are projects priced?

Per environment, asset or video, based on scope. Each item can be approved on its own, so you can prioritize.

Are revisions included?

Yes. Review days are built into every schedule. Further changes are quoted and approved in writing before work starts.

Who owns the final files?

Full usage rights transfer to you on full payment. We may show the work in our portfolio after your launch, unless agreed otherwise.

Can you work in our time zone?

Yes. We work across time zones with daily progress updates, in English or Spanish.

Can you support us on set?

Yes. On-set technical support is available as a day rate.

Start a project

Let's make something.

Tell us about your project and get a reply within 24 hours.

Reply within 24 hoursEnglish & EspañolBritish Columbia, Canada